Is this engine still under development anymore?

first post: scifiboi wrote: I've been messing around with the engine and adding my own tweaks a...

latest post: jacoo2 wrote: Hi, As one of the developers of this engine, I can say that it isn...

MonoGame Port?

first post: smscoota wrote: Hello, Recently I moved over from java to C# and have been messin...

latest post: drakedragon wrote: I already ported it ;)

Anyone able to contact slaihne12?

first post: raistlinthewiz wrote: I'd like to contact him, but I can't. Any one of you know him perso...

latest post: raistlinthewiz wrote: i was going to actually ask him if he'd be open sourcing his code a...

Redundancy in Region.cs

first post: drakedragon wrote: if (neighbourType == BlockType.Water) { ...

latest post: drakedragon wrote: if (neighbourType == BlockType.Water) { ...

Any Update on NewTake?

first post: Byron1c wrote: I was just wondering if there is any progress towards making and up...

latest post: bamyazi wrote: Personally i love SharpDX especially the toolkit which is pretty mu...

What section of the code renders the textures?

first post: Avossolus wrote: I simply cannot find the section of the code that actually renders ...

latest post: bamyazi wrote: In the original techcraft code... I think what you're looking for ...

Xenogalaxies - a game made by the techcraft team !

first post: Enomi wrote: So finally we reveal what we have been working on : It's a space ...

Saving Game

first post: XBOXKINGZZ wrote: I made over 100 blocks and want to just play but cant save the game...

latest post: dreamwagon wrote: Here is what I do to save a map. I created this class. ``` using S...

How do you enable "infinite" terrain generation?

first post: DanielJC wrote: Hi guys! First of all, great work you guys did here, thanks a lot...

latest post: ruggy wrote: .

Lighting Not Updating on Block Break

first post: SeanMoss wrote: I just downloaded this engine and was greatly amazed by the lightin...